![]() ![]() The player can suffer from a variety of illnesses including hypothermia, diarrhea, dehydration, and malnutrition. Recipes are available which require the player to gather certain items and combine them together to create other items. Scavenging can be risky as it may alert nearby looters and raiders to the player's activities, but it is necessary if the player wishes to survive in the wasteland clothes, weapons, food, and tools quickly become a necessity for the wandering player. This requires that the player scavenge supplies from ruined settlements in the area. The objective of the game is to ensure the character's survival. Each move makes the character hungrier, thirstier and more tired. During each turn, the character has a certain number of "moves". The player controls a character through a series of turns (each turn equals an in-game hour) played on an isometric map divided into hexagonal tiles. NEO Scavenger is a post-apocalyptic outdoor survival simulation. In the game, Philip Kindred awakes from a cryosleep pod in a cryogenics lab, wearing nothing but a surgical smock, and with a hungry creature hiding nearby. The game is set in a post-apocalyptic world. ![]() The developer released a free browser-based demo, and tiered purchase options are available to access the beta and pre-order the final game. Fighting for survival includes fending off attackers, and other beasts than may be hiding in the wastes. Ruined towns can be scavenged for supplies, but doing so may draw the attention of nearby looters and raiders. ![]() The immediate objective of the game is to keep the character alive by finding food, clothing, and shelter, and caring for any illnesses that may befall him. In the game, the player controls a character that awakes in a cryogenics laboratory in a ruined, post-apocalyptic world. The studio is led by Daniel Fedor, a former BioWare employee. NEO Scavenger is a survival role-playing video game developed by Blue Bottle Games. ![]()
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